2006 MIFFL Rules and Information
Updated August 11th, 2006

Welcome to the MIFFL! These rules are meant to encompass the Keeper league (as the redraft league in its current form will cease to exist as part of the MIFFL), any differences in rules between leagues can be found by clicking on the appropriate link on the bottom of this page.

Most of the rules will be found on this web page, any other questions about the rules can be e-mailed to the Commissioner (see below). Changes made for the 2001 season will be in GREEN.  Changes for the 2002 season will be made in RED.

1. Commissioner: Matt Raveling (mifflcommish@charter.net)

2. Rules Addendum (Click on either league to view additional rules):

3. Schedule: 14 Weekly Regular Season Games

Game 1: 9/7-9/11 Game 14: 12/9-12/11
Playoffs: 12/16-12/18 Semi-finals: 12/23-12/25
MIFFL Bowl: 12/30 - 1/1/07

Each team will play the other teams in his/her division twice, all other teams once.

4. Weekly Games/Playoffs:

A. Weekly Lineup will consist of:

  • 1 QB
  • 2 RB
  • 3 WR (including tight ends)
  • 1 K
  • 1 Defense/ST

A lineup must consist of one of the following options:

Pro-Set Formation (and variations)

One-back formation (and variations)

  • 1 QB
  • 2 RB
  • 3 receivers (including Tight Ends)
  • 1 K
  • 1 Defense/ST
  • 1 QB
  • 1 RB
  • 4 receivers (including Tight Ends)
  • 1 K
  • 1 Defense/ST

Any player you wish to start must be declared a starter prior to kickoff of his team's game.

Example: Torry Holt plays on Thursday, Koren Robinson plays Sunday at Noon, and Brett Favre plays Monday night.  You must submit your lineup by 7:00 PM Thursday if you wish to start Torry Holt.   You can make changes to your lineup after that for any players who have not had their teams play yet that week. 

B. Bye Weeks-No Points allowed for a player on a bye.

C. Playoffs: For a 12 team league, the 6 best teams will make the playoffs. The playoff format will be as follows: The two division champion teams with the best records will get the top two seeds and a bye from the first round of the playoffs. The other teams will be seeded based on best record (with division champs receiving higher seeds). There are 3 weeks of playoffs. Teams seeded #3, #4, #5, and #6 will play on the first playoff week (Week 14). Those winners will play one of the two bye teams.

1) If teams have the same record, the following tie-breakers go into effect to determine playoff eligibility/seeding.
a) head to head competition
b) if division foes, record inside the division
c) most points regular season
d) total points, head to head.
e) points against, with the team giving up the most points winning the tie-breaker (they had a tougher schedule)

Note:  If more than two teams are tied, the preceding tiebreakers are applied until one of the teams is deemed to have won the tiebreaker.  The other teams then re-start the tiebreaker (start with 1a)

CONSOLATION PLAYOFFS: The bottom six teams will also be involved in a consolation bracket. The 7th and 8th place teams will get a bye, with the 9th seed playing the 12th seed and the 10th seed playing the 11th seed. The structure for the playoffs will be the same as the championship playoffs but with no 9th place game (only a consolation championship-7th place). This will occur during the 15th, 16th, and 17th weeks of the season. The tiebreakers will be the same as for the championship playoffs.

D. Scoring/Points

Basic  

  • 6 points for rushing TD's
  • 6 points for receiving TD's
  • 6 points for a TD return (Interception, Fumble, Punt, Kickoff)-offensive player if chosen and team each get points
  • 4 points for passing TD's
  • 4 points for a FG 50 yards or longer
  • 3 points for a FG 17-49 yards
  • 2 points for a safety
  • 2 points for a 2 point conversion (QB also gets 2 points for thrown conv.)
  • 1 point for an extra point
  • 2 points to the defensive team position for an Interception or Fumble Recovery
  • 1 point to the defensive team position for a sack
  • 5 points for a shutout
  • 2 points for a defense holding opposing team to 1-10 points scored
  • 1 point for every 20 yards rushing
  • 1 point for every 20 yards receiving
  • 1 point for every 50 yards passing
  • -1 point for an interception thrown
  • 1 point for every 2 receptions (rounded down, 2 catches=1pt, 3=1pt, 4=2pts, etc)

Weekly Team Score
Your weekly team score is determined by adding basic points with performance points (starters only-reserves have no bearing unless there is a tie. There are no points deducted for negative yardage. If a game between two teams ends in a tie, the following tie-breaker rules will go into effect:
1) Highest total score among ALL reserves. 
If the game is still tied in the regular season, the game will end in a tie.
2) If in the playoffs, Team that has the player who scored the most points individually.
3) In the playoffs, if both teams are still tied, the team with the best regular season record will advance.

5. Roster Changes:

A. Roster Move Limits/Stipulations- There is no limit on trades.   No more than a total of eight players can be involved in all trades between two teams per season. There are no limits on drops and pickups from the unclaimed player pool, but there is a limit of three transactions per week. (A transaction is a trade or pickup/drop) If two or more FFL teams want to claim the same player, the team with the worst record will get the player.

B. Roster changes deadline- This section has been moved due to the differences in each league.  Click on your respective league rules above to see what kind of deadline there is (if any)

C. Commissioner Clause- The Commissioner has the final power to void any deal he feels is unfair to any of the parties involved. Those teams can appeal the commissioner's decision, which will subject the trade to a vote of all owners in that particular league which are not involved in the trade.

D. Free Agent-Defined as any player who has ever declared himself for the NFL Draft and is not dead.

E. A team may NEVER have more than the maximum number of players on their roster (as defined by the individual league). If they have extra draft picks which would allow them to exceed that maximum, they will lose any picks at the end of the draft that would cause them to exceed such maximum.

F. Trades may not occur between teams of different leagues.

6. Fees:

The MIFFL is a not-for-profit group of leagues.  The commissioner or any other officers of the MIFFL make no money for their positions.  Fees are collected for MIFFL costs, which include but are not limited to:

  • Software
  • Trophies
  • Website Hosting
  • Additional Prizes/Products as deemed necessary by the league

For the 2006 season, fees are as follows:

  • $5 per owner

Should the MIFFL grow beyond two leagues, no owner will be allowed more than two franchises, and no owner will be allowed more than one franchise per league.

7. Other MIFFL Rules:

A. Powers of the commissioner- The commissioner may deem necessary to remove inactive owners from the league. The commissioner will not do this unless a team fails to submit a lineup or plays injured players (out) for 3 consecutive weeks. Other events may also be cause for removal and will be dealt with on a case-by-case basis. Teams that are removed may appeal the decision, which will then go to a vote of owners not in the removed team's division.  Teams will not be refunded any fees collected once the season has officially begun according to the rules of that league.

B. Changes to the MIFFL Rules- changes can be made between seasons by a simple majority of franchise owners. Changes to any rule during the season must be approved by a 3/4 majority (9 of 12 owners for individual league rules or 18 of 24 owners for rules affecting both leagues).

Good Luck and Have Fun!

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